Posts Tagged ‘Xbox’


So here is my solar system shader. The description is mostly all the in the video.

Features: models, tie intercepter, environment mapping, bump mapping, clouds, cell shading, per pixel lighting, multi-pass lighting and all of this controlled with the xbox 360 controller.

Here is the HLSL file: the shader 🙂


So I made this last semester with a group for my game design classes. Although there was not much “design” to the game we spent a ton of time working on our own proprietary game engine. We did not really fine tune or polish it and make a full on story and game, but looking back at this engine it really is quite a nice accomplishment. Check out the video below! We built it entirely on XNA with no other libraries. We handled collision ourselves! Also developed a quad tree structure to calculate whether something should appear on the screen or not this feature loaded things in and out of memory. Also we developed a power up system. In this video you can see it as us collecting “coins” at the beginning, but it is a little hard to see. Sorry for the somewhat poor quality on the video. I tried to record it using screen capture, but nothing could keep up at 60 (or even 30) frames per second, so i settled for my LG Dare’s Camera.