Posts Tagged ‘Game’

27Jun

So here is my solar system shader. The description is mostly all the in the video.

Features: models, tie intercepter, environment mapping, bump mapping, clouds, cell shading, per pixel lighting, multi-pass lighting and all of this controlled with the xbox 360 controller.

Here is the HLSL file: the shader πŸ™‚

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22Oct

I am really proud of this event that is coming up! The board of the Game Development Club at SJSU (my self included) got Cryptic Studios to come out to SJSU and give a talk about the game development process and team dynamics!

Shannon Posniewski is the director of game programming at Cryptic Studios. At this meeting he is going to speak about the game development process,and his work in the MMORPG realm. Shannon has worked on City of Heroes, City of Villians and is currently working on Cryptic’s upcoming titles! This event is open to the public and completely free. Free pizza and drinks! Bring all of your friends! Don’t miss it!

When/Where:
October 28th, 2008
7:00pm – 9:00pm
(there will be time to network afterward)

San Jose State University Student Union: Ohlone Room
1 Washington Square Hall (closer to 7th or 8th street),
San Jose, CA

Click here to see a larger version of the flyer.

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8Sep

Today the spartan daily did an article on our club! Check it out. It is pretty cool. Man that is a really awesome picture we were all crouching down on top of a DDR pad in the arcade at San Jose State’s Student Union! Read it! πŸ™‚

Click Here to read the full article in PDF Format

Click Here to read the full article in JPG Format

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8Sep

So I made this last semester with a group for my game design classes. Although there was not much “design” to the game we spent a ton of time working on our own proprietary game engine. We did not really fine tune or polish it and make a full on story and game, but looking back at this engine it really is quite a nice accomplishment. Check out the video below! We built it entirely on XNA with no other libraries. We handled collision ourselves! Also developed a quad tree structure to calculate whether something should appear on the screen or not this feature loaded things in and out of memory. Also we developed a power up system. In this video you can see it as us collecting “coins” at the beginning, but it is a little hard to see. Sorry for the somewhat poor quality on the video. I tried to record it using screen capture, but nothing could keep up at 60 (or even 30) frames per second, so i settled for my LG Dare’s Camera.

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