8Sep

XNA 2D Platforming Game Engine

So I made this last semester with a group for my game design classes. Although there was not much “design” to the game we spent a ton of time working on our own proprietary game engine. We did not really fine tune or polish it and make a full on story and game, but looking back at this engine it really is quite a nice accomplishment. Check out the video below! We built it entirely on XNA with no other libraries. We handled collision ourselves! Also developed a quad tree structure to calculate whether something should appear on the screen or not this feature loaded things in and out of memory. Also we developed a power up system. In this video you can see it as us collecting “coins” at the beginning, but it is a little hard to see. Sorry for the somewhat poor quality on the video. I tried to record it using screen capture, but nothing could keep up at 60 (or even 30) frames per second, so i settled for my LG Dare’s Camera.

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