27Jun

Solar System Shaders with XNA

So here is my solar system shader. The description is mostly all the in the video.

Features: models, tie intercepter, environment mapping, bump mapping, clouds, cell shading, per pixel lighting, multi-pass lighting and all of this controlled with the xbox 360 controller.

Here is the HLSL file: the shader 🙂

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One Response to “Solar System Shaders with XNA”

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